Trending February 2024 # Apple Won More Than A Thousand Patents In 2012, Samsung 4X As Many # Suggested March 2024 # Top 7 Popular

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Ah, the patent mess. Nothing gets faboys and haters more worked up than Apple’s inventions (or ‘inventions’, depending on your point of view). This is especially true for the submissions that cover the most obvious of ideas, like the rectangular iPad design Apple successfully asserted against rivals.

According to data from the U.S. Patent and Trademark Office (USPTO) and published last Thursday by IFI Claims, Apple has been awarded a total of 1,135 patents in 2012. This ranked the company 21st among all of the observed companies worldwide, a 68 percent increase. In 2011, Apple ranked 39th with 676 patents.

This notable rise probably means Apple’s ‘lifelong skier’ and chief lawyer Bruce Sewell and his team have been submitting patents at a more rapid clip in order to protect Apple’s business. Another take: patent offices around the world could have simply granted more Apple patents in 2012 (not all submissions get greenlit) than in 2011…

The data, highlighted by The New York Times, reveals that the iPhone maker beat Google by a narrow margin as the Internet giant won 1,151 patents in 2012, a 170 percent jump in patents granted, taking 21st place.

“Google and Apple are clearly taking intellectual property very seriously, and playing to win,” said Mike Baycroft, chief executive of IFI, a patent research firm.

Samsung?

You’d be surprised to learn that the Galaxy maker is investing heavily in research and development.

According to the findings, the South Korea-headquartered conglomerate was awarded four times the Apple filings, or an astounding 5,081 patents, enough to secure the #2 spot and second only to IBM.

Of course, Samsung doesn’t just produce gadgets. The company makes an astounding array of products, including television sets, refrigerators, digital cameras and what not – hence the greater number of patent awards.

The top ten patent holders include IBM (6,478 patents), which has been the top patent winner for an incredible 20 years in a row. Canon was #3 (3,174 patents), followed by Sony (3,032 patents) and Panasonic (2,769 patents).

Windows giant Microsoft was sixth with 2,613 patent grants, followed by Toshiba (#7 with 2,447 patents) and Hon Hai Precision Industry, also known as Foxconn, Apple’s favorite contract manufacturer (#8 with 2,013 patents).

General Electric and LG Electronics ranked ninth and tenth with 1,652 and 1,624 patent wins, respectively.

Of course, none of the patent grants are set in stone as other companies are free to challenge them. As it turns out, rivals did attempt to dispute some of Apple’s prized iPhone patents, like the now famous rubber-band scrolling and touch screen heuristics inventions.

In such cases, the USPTO preliminary invalidates a problematic patent until the dispute is resolved. In the fierce battle for smartphone supremacy, patents are (too) often asserted as a weapon to wear down your opponent in exhausting patent litigation that can drag on for years, sometimes even decades, with the threat of a sales ban a looming reminder of the devastating consequences patent-related rulings entail.

The most problematic disputes involve so-called design patents which are less exacting and more prone to ambiguous interpretations than utility patents.

Senior VP of Honda’s American division notes as much (via Benzinga):

Design is really not patentable. How you bend sheet metal… Because it’s square and it has a screen or four doors or two doors or three doors, it’s very difficult to patent design. What you hope to do is get a design that people are attracted to — kind of a moth to a flame.

What’s your take?

Should design be patentable as a unique characteristic of a product?

You're reading Apple Won More Than A Thousand Patents In 2012, Samsung 4X As Many

A Guide To Meebits: More Than Just 3D Cryptopunks

Although perhaps best known for kicking off the PFP NFT craze with the CryptoPunks collection in 2023, Larva Labs didn’t rest on its heels following that massive “W.” Since then, it’s launched Autoglyphs, an on-chain generative NFT art collection, and of course, Meebits. A 20,000-piece collection of PFP NFTs hosted on the Ethereum blockchain may very well represent the future of this type of NFT.

Launched in May 2023, Meebits can be viewed as the spiritual successor to the still-iconic CryptoPunks collection. And, if CryptoPunks functions as the ideal 2D avatar for Web2 social media accounts, Meebits aims to be the Web3 equivalent — by giving the iconic CryptoPunks aesthetic a 3D facelift.

So what are Meebits?

As Larva Labs’ third big project, Meebits aimed to meaningfully implement what it learned from the two preceding projects — namely, its experience writing the 2D art generator that birthed the initial CryptoPunks collection. Thus, a lot of work went into ensuring the 3D algorithm that generated each of the 20,000 Meebits was up to scratch. Of course, with so many Meebits included in the initial drop, much of this work was focused on ensuring that each Meebit looked good and was a certifiably distinct piece in the collection.

Meebit #6863 — one of only five Dissected Meebits. Source: Meebits

As such, Meebits NFTs can be broadly categorized into seven types. In ascending order of rarity, this includes Humans, Pigs, Elephants, Robots, Skeletons, Visitors, and the truly exclusive Dissected type, of which only five have been minted — with none currently up for sale. As of recent valuations, the average sale price for these rare NFTs is roughly 700 ETH — north of $900 thousand.

Sounds cool. But how do I buy Meebits?

Part of how Meebits broke ground in the NFT space when it launched lies in how much Larva Labs encouraged the Meebits community to share and trade with each other. Crucial to this was the focus on giving its official marketplace a painless user experience.

On Meebits’ official NFT marketplace, users can enjoy a zero-fee system that “allows simple buy, bid and ask transactions,” together with deeper, more complex transactions such as “‘like-kind’ trades involving up to 100 Meebits,” according to its official site. This is thanks to how the Meebits marketplace is partly run off-chain to minimize gas fees and network usage. But that doesn’t mean you’ll never run into fees when using the marketplace. Some instances of this still arise; for example, users are asked to cough up the usual Ethereum gas fee when canceling trades in progress.

A breakdown of the UI on Meebits’ integrated marketplace. Source: Meebits

This convenience is also built into the Meebits marketplace’s UI, which conveys a wealth of information to interested shoppers at a glance. With all these conveniences to shoppers browsing Meebits’ own integrated marketplace, it’s hard to imagine looking elsewhere. Of course, the option remains for those browsing through a larger NFT marketplace — Meebits lives there, too. Like other extensive collections, Meebits NFTs are widely available on some of the top NFT marketplaces, namely OpenSea and the chúng tôi NFT marketplace.

A metaverse-ready collection

For comparison, Meebits can be understood as a full-body 3D update to the iconic CryptoPunks style. The twist? 3D here means a voxel art style reminiscent of the OG Punks, other Larva Labs characters, and the virtual denizens of Minecraft.

A Meebits group shot. Source: Meebits

All this is in service of Meebits’ most ambitious goal: to replicate the success, CryptoPunks found on traditional social media in the metaverse. That means ensuring users can access high-quality 3D avatars usable in virtual reality, augmented reality, and everything in between.

To bring this goal into reality, Meebits provided a crucial tool for users hoping to use their Meebits in 3D spaces to their fullest potential: a T-pose OBJ file. No, this isn’t let users assert dominance online — it’s to help users import their prized Meebits into most 3D modeling and animation software, so they can tinker away to their heart’s content.

Why Meebits matters

Despite how Yuga Labs acquired the rights to CryptoPunks and Meebits in March 2023, these brands were built by Larva Labs, and we shouldn’t forget it. This sentiment is echoed by day-one supporter and MeebitsDAO Co-Founder Sergio Silva.

“While Yuga Labs’ own’ Meebits now, the reality is that they’re a Larva Labs creation first and foremost,” Silva said in an interview with nft now. “Judging from the couple of years that passed before the market [gave high valuations to] Larva’s first two collections (Punks and Autoglyphs), I think it might be another year or two before Meebits jump into the spotlight. Larva Labs has always been ahead of the times.”

Indeed, Larva Labs’ Meebits NFT collection seems designed with the future in mind. For example, the launch of Meebits preceded the launch of Meta’s Horizon Worlds metaverse game by several months, in addition to Facebook’s highly-publicized rebrand to Meta that brought the concept of the metaverse into the mainstream conversation.

With the promise of interoperability in Web3, as the metaverse continues to build momentum and attract users, Meebits is uniquely positioned to benefit from the forward-looking hype. Today, several open metaverse experiences exist throughout Web3, inside which a Meebit could represent your virtual self.

“I think the Meebits are as close to perfect when it comes to a product,” Silva said. “They’re the first ever fully-rigged 3D characters for use in any Metaverse, and they have their own no-fee marketplace coded at the smart contract level.” Of course, that comes with a catch — “personally, I think they just need time,” he added. But that additional time might point beyond building Meebits’ community infrastructure.

What does the future hold for Meebits?

In the fall of 2023, we first saw what this slow-building process might yield for Meebits. Beginning on August 15, all Meebit NFTs were given commercial rights, further establishing what the community may and may not create with their Meebits IP in the metaverse and real life. This event also came with the announcement that interoperability had been established with The Sandbox Game, allowing owners to play as their Meebits in the game.

Then, in October, the company launched a new Meebits activation to provide insight into the project’s future and to give holders the option to claim free 1/1 prints of their owned NFTs. With the announcement, Yuga dictated that Meebits innovation will happen in phases, with these prints being part of the “MB1” phase.

A few examples of Meebits 1/1 prints. Source: Meebits

Keeping in mind Yuga’s promise of innovation to come, perhaps the best thing to do at this point in the Meebits timeline is to wait to see how Web3 unfolds in the coming months and years. As integrated accessibility and readiness for the metaverse becomes a more desirable feature for other NFT projects, things will undoubtedly continue evolving for PFP collections and beyond.

More Than Just Skin Deep

More Than Just Skin Deep MED center transforms skin cells into stem cells

Medical researchers Gustavo Mostoslavsky (from left), Darrell Kotton, and George Murphy are codirectors of BU’s Center for Regenerative Medicine. Last fall, the team created 100 new lung disease–specific cell lines that could lead to new treatments for diseases such as emphysema and cystic fibrosis. Photos by Vernon Doucette

Darrell Kotton, Gustavo Mostoslavsky, and George Murphy roll up their sleeves and proudly display small oval marks on their forearms. Biopsies from which the medical researchers harvested their own skin cells to create—well, actually the sky may be the limit.

“Pretty much all the biology books are wrong now,” says Murphy, a School of Medicine assistant professor of medicine, who specializes in hematology. “Because they all say that your skin cells, your skin fibroblasts are always going to be fibroblasts. Turns out now they can become cells like an embryonic stem cell, which can then differentiate into any kind of cell it wants.”

Last fall, the three CReM codirectors announced the creation of a bank of more than 100 lung disease–specific stem cell lines from patients with inherited diseases, including cystic fibrosis, alpha 1 antitrypsin deficiency emphysema, and sickle cell anemia. The lines mark the first time lung disease–specific iPSC have been created in a lab. The research was funded by the National Institutes of Health, the Cystic Fibrosis Foundation, and an ARC award from BU’s Evans Center for Interdisciplinary Research.

Led by pulmonary specialist Kotton, a MED associate professor of medicine, the team took tissue samples from patients with the diseases. Using a tool that Mostoslavsky, a MED assistant professor of medicine specializing in gastroenterology, engineered in 2008, called the stem cell cassette (STEMCCA), the team was able to reprogram adult skin cells into clinical-grade pluripotent stem cells. Mostoslavsky’s design, which BU has since patented, is now used by hundreds of labs around the world and is considered the industry standard.

“Our dream was to make a better tool, a viral vector to pop these genes into cells and do the equivalent of the University of Kyoto experiment that was better, safer, more efficient, and allowed translation to human beings in a way that was very simple and elegant,” Kotton says.

Many scientists believe that stem cells will play a crucial part in the fight against Parkinson’s, Alzheimer’s, and a range of genetic diseases, but in the United States, because of the use of human embryos, government injunctions against their use have been issued and lifted and issued again. Even with the high-quality iPSC lines CReM has developed, embryonic stem cells are still necessary to serve as a positive control: “a roadmap for developmental biology,” as Kotton puts it.

“Using induced pluripotent stem cells removes the necessity of using a human embryo and thus avoids all of the ethical problems of egg donation, embryo creation, and embryo destruction for research purposes,” says George Annas, William Fairfield Warren Distinguished Professor and chair of the School of Public Health health law, bioethics, and human rights department. “The primary scientific research issue is determining whether or not iPSCs are as pluripotent as human embryonic stem cells, and whether they are as predictable and abnormality-free from a genetic and epigenetic standpoint.”

From lab to bedside

Murphy often uses a “flight recorder” analogy when he explains his work.

“When there’s a plane crash, investigators look for the flight recorder so they can determine each event that led up to the catastrophic event,” he says. “In much the same way, we can take skin cells from sick patients and differentiate those cells into the affected tissue type and go through all the molecular events that led up to the disease and that catastrophic event. It creates the ability to intervene early.”

Human induced pluripotent cells also allow drug developers and scientists more precision, offering a quality even embryonic cells don’t offer. The use of a person’s own skin or blood to create embryonic-like stem cells means the patient’s body won’t reject them, thereby eliminating the need for immunosuppressive drugs.

“You’re looking at cells and the disease in the context of the exact genetic background of that patient,” Murphy says. “So it becomes possible to test therapeutic drugs in the test tube before using them on patients. It’s patient-specific medicine.”

A seminal CReM project, which got under way in 2009, involves an infant in New York City with inherited long QT syndrome, which causes a serious heart arrhythmia. Kotton and his team took skin cells from the baby, as well as from the parents, and generated iPSC, which in turn were programmed to differentiate into heart muscle cells, or cardiomyocytes. CReM researchers are coordinating with laboratories in New York and Toronto to test available pharmaceuticals on those cardiomyocytes, which in essence act as the disease in miniature, to determine how best to treat the sick child.

The team has also collaborated with researchers at Massachusetts General Hospital to engineer a bioartificial rat lung that allowed a living rat to breathe for six hours. Further, they’ve developed a gene therapy that offers lifetime protection against an inherited form of emphysema in mice.

Fast friends

The three researchers have a tight bond and play well off each other. They first met as postdocs in the lab of prominent stem cell biologist Richard Mulligan at Harvard Medical School. They became fast friends and fit together like puzzle pieces.

“Darrell’s the mature statesman, Gustavo’s the passionate Argentinian, and I’m the crazy adolescent,” says the 37-year-old Murphy, who sports a ponytail and an earring in each ear.

Kotton first arrived on campus as a fellow in pulmonary and critical care medicine in 1998, and after his subsequent postdoctoral research fellowship at Harvard, he returned to MED in 2004, starting his own lab focusing on lung stem cell work. In 2008, Mostoslavsky was recruited, followed soon after by Murphy.

“Like many centers, ours is formed on scientific passion, but it’s also formed on a deep friendship that came before the center,” Kotton says. “Our main interest is love of science. We’re in love with the cells and what controls their cell fate decisions and their biology, and a wonderful side effect of all these projects is they may end up helping people, which is a great thing.”

Caleb Daniloff can be reached at [email protected].

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Will We Spend More Time In Metaverse Than In The Real World?

Will You Spend More Time in Metaverse than in the Real World? What is Metaverse?

The Metaverse is a term used to describe a virtual reality world that is fully immersive and interactive. It is a digital world where users can interact with each other and with digital objects in a way that feels real and natural. The Metaverse is essentially a virtual universe that is accessible to anyone with an internet connection. It is a combination of virtual reality, augmented reality, and the internet, it allows users to interact, create and engage in a wide range of activities that were previously limited to the physical world. The Metaverse is considered to be the next step in the evolution of the internet and it promises to change the way we interact with technology, entertainment, education, and each other. Companies like Facebook and Google are already investing in this technology, and it are expected to have a significant impact on various industries, from gaming to e-commerce, from social media to education, etc. The Metaverse is an exciting concept that is already starting to take shape, and it’s worth paying attention to as it continues to develop and evolve.

How metaverse is different from virtual reality

Metaverse and Virtual Reality (VR) are related but different technologies. While VR provides a fully immersive experience in a digital environment, the Metaverse takes it one step further by allowing users to interact, create, and engage in a wide range of activities in a virtual world that feels real and natural. The Metaverse is a virtual universe that is accessible to anyone with an internet connection and it’s an evolution of the internet, it goes beyond gaming and entertainment to education, e-commerce, and social interaction. While VR is mostly used for gaming and entertainment, the Metaverse has a wider range of applications and it is expected to have a significant impact on various industries. The Metaverse is a highly connected, interactive and social space, it’s a place where people, businesses and organizations can meet, interact and exchange information, ideas, and value. It is different from virtual reality as it does not just provide an immersive experience but also a new digital environment with endless possibilities.

What are the benefits of the metaverse?

The Metaverse offers a wide range of benefits to individuals, businesses, and society as a whole. One of the most important benefits is its ability to connect people in ways that were previously not possible. The Metaverse allows users to interact and engage with each other in a virtual world that feels real and natural, this opens up new opportunities for social interaction, collaboration and building communities.

Another key benefit is its ability to drive innovation and creativity. The Metaverse offers endless opportunities for users to create and build new digital worlds, and this is expected to lead to new technologies, products, and services that were previously not possible.

The Metaverse also has the potential to drive economic growth and create new job opportunities, particularly in fields such as gaming, e-commerce, entertainment, education and many more. It is also expected to bring new opportunities for training, simulation, and research in various fields.

Additionally, the Metaverse has the potential to improve education and access to information. It provides an immersive and interactive learning environment, that can be accessible to everyone with an internet connection.

How will the metaverse change the way we live?

The Metaverse has the potential to revolutionize the way we live by changing the way we interact, create and engage in the digital world. It allows users to connect and interact with each other in a virtual world that feels real and natural, this opens up new opportunities for social interaction, collaboration and building communities. It has the potential to change the way we work, learn and play by providing new opportunities for businesses, education, and entertainment.

The Metaverse is expected to drive innovation and creativity by providing new ways to create and build digital worlds, and this is expected to lead to new technologies, products, and services. It also has the potential to drive economic growth and create new job opportunities, particularly in fields such as gaming, e-commerce, entertainment, education and many more.

Tile’s Antitrust Claims Against Apple Now Being Made In Europe As Well As Us

Tile’s antitrust claims against Apple, first made in the US, are now being made in Europe too.

The smart tracker company claimed that Apple was acting anti-competitively by giving different levels of iOS access to Tile and Apple’s own upcoming tracker product, AirTag …

Background

Apple’s AirTag hasn’t been announced yet, but we first reported on their development more than a year ago.

This new product will be a tag that can be attached to any item – similar to other products like Tile. The tag will be paired to a user’s iCloud account by proximity to an iPhone, like AirPods. Users will be able to receive notifications when their device gets too far away from the tag, preventing them from forgetting the item the tag is attached to. Certain locations can be added to a list of ignored locations, so that the item can be left at those locations without the user being notified. The location of a tag can also be shared with friends or family.

Users will be able to store their contact information in the tag, which can be read by any Apple device when the tag is put into “lost mode” – the owner of the tag will receive a notification when it is found. It seems that Apple wants to leverage the vast amount of active Apple devices to create a crowdsourced network that helps its users find any lost item, by using this new hardware product.

The Find My app can’t be deleted from iOS, while Tile can

Find My gets setup during iPhone setup, while Tile’s settings are buried in the Settings app

AirTag can use the UWB radios in the iPhone 11, while Tile cannot

Tile’s app has to periodically request continued access to location, while Find My does not

UWB radio access is especially important, as it can automatically trigger alerts that a tagged object has been left behind, and give extremely accurate pointers to its location – down to centimeters.

Apple responded by saying that it would work with third-party developers on functionality, but Tile later said Apple was breaking this promise.

Tile’s antitrust claims in Europe

The Financial Times reports that Tile has now made the same complaints to European regulators.

In a letter sent to European competition commissioner Margrethe Vestager on Tuesday, California-based tracking app maker Tile argued that Apple was making it more difficult for users to operate its product on their smartphones compared to Apple’s own rival application, FindMy, by selectively disabling features that allow for a seamless user experience.

Tile, whose Bluetooth tracking technology allows users to find their keys, phones or other items, also called on the European Commission to open a probe into Apple’s business practices […]

“This is particularly concerning because Apple’s actions come at the same time that Apple both launched a new FindMy app that competes even more directly with Tile and also began preparing for the launch of a competitive hardware product,” the letter added.

Apple has denied the claim, stating that it is acting consistently with its increasing focus on privacy.

We strenuously deny the allegations of uncompetitive behaviour that Tile is waging against us. Consistent with the critical path we’ve been on for over a decade, last year we introduced further privacy protections that safeguard user location data. Tile doesn’t like those decisions so instead of arguing the issue on its merits, they’ve instead decided to launch meritless attacks.

The European Commission said that its antitrust investigation into Apple continues and that it will reply to Tile’s letter ‘in due course.’

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Weekday As A Number In Javascript?

In this article, we are going learn about the weekday as a number in JavaScript with appropriate examples.

To get the weekday as a number, JavaScript has provided getDay() method. The getDay() is a method from Date object. The getDay() method returns a value between 0 to 6. For example, Sunday = 0, Monday =1, Tuesday =2, Wednesday = 3 and so on.

To get a better understanding, let’s look into the syntax and usage of getDay() method in JavaScript.

Syntax

The syntax for getDay() method is −

dateObject.getDay();

Where, dateObject is an object created from date. This method returns a number between 0 to 6 (0 – Sunday, 1 – Monday, 2 – Tuesday, 3 – Wednesday, 4 – Thursday, 5 – Friday, 6 – Saturday).

Example 1

This is an example program to get the weekday of the current date as a number in JavaScript using getDay() method.

i.e. 0 – Sunday 1 – Monday …. 6 – Saturday . const date = new Date(); const day = date.getDay(); document.getElementById(“output”).innerHTML = ‘Week day as a number for the date : ‘ + date + ‘ is : ‘ + day;

On executing the above code, the following output is generated.

Example 2

This is an example program to get the weekday of the user-mentioned date as a number in JavaScript using getDay() mehod.

i.e. 0 – Sunday 1 – Monday …. 6 – Saturday . const date = new Date(“January 4 2001 04:04:04”); const day = date.getDay(); document.getElementById(“output”).innerHTML = ‘Week day as a number for the date : ‘ + date + ‘ is : ‘ + day;

On executing the above code, the following output is generated.

Example 3

This is an example program to define a user defined function that is based on Zeller’s congruence to get weekday as a number in JavaScript.

i.e. 0 – Sunday 1 – Monday …. 6 – Saturday . var dd,mm,yyyy; function calculateDay(dd, mm, yyyy) { const weekday = [“Sunday”, “Monday”, “Tuesday”, “Wednesday”, “Thursday”, “Friday”, “Saturday”]; const indexes_of_weekday = [0,1,2,3,4,5,6]; if (mm< 3) { mm += 12; yyyy–; } var h = (dd + parseInt(((mm + 1) * 26) / 10) + yyyy + parseInt(yyyy / 4) + 6 * parseInt(yyyy / 100) + parseInt(yyyy / 400) – 1) % 7; return indexes_of_weekday[h]; } var day = calculateDay(23,06,2024); document.getElementById(“output”).innerHTML = ‘The day is : ‘ + day;

On executing the above code, the following output is generated.

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