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New NVIDIA SHIELD TV hands-on at CES 2023: all about that controller

My initial experience with NVIDIA SHIELD 2023 was a positive one. While the device does not – at first – seem to be all that different from its predecessor, several key distinctions make the release of 2023’s SHIELD an important one. One of these is the dedication to legacy users NVIDIA is showing with this new product – all software features and connectivity to new devices will be given to the previous model – it’ll work just as well as this new one.

I’m excited about getting to use this new NVIDIA SHIELD device at home, even if it has the same processor, RAM, storage, and connectivity as the previous model. This comes from my personal perspective as an every-single-day SHIELD user – I’ve been using the original NVIDIA SHIELD Android TV device since before its public release. After I reviewed the original NVIDIA SHIELD Android TV, I got one connected to my living room TV and haven’t stopped using it since.

This new model is not one that an original SHIELD owner will need to upgrade to – not unless they like the idea of a slightly smaller piece of hardware to set beside their television. Instead, people who already own an NVIDIA SHIELD Android TV will want to consider buying the new gaming controller on its own.

The new NVIDIA SHIELD may seem the same, spec-wise, but the hardware is quite a bit different. The device is now shipped with both the TV remote and the game controller – the new game controller. It’s important to note that the old NVIDIA SHIELD Android TV will work with the new controller, the new software, and the same apps and streaming capabilities.

So what’s new? The device is smaller – it’s about the size of a

journal now instead of the size of a DVD case. It’s right around the same thickness as its predecessor at its thickest point, and it retains the signature touch-sensitive on button and light-up SHIELD green checkmark on the box. The base is a bit different – it looks really similar as the design aesthetic of the hardware is similar, but the base is more rubbery-coated heavy plastic instead of metal.

This new controller now has vibration to roll with gaming immersion – stuff that rumbles in a game now rumbles on the controller. The controller now has an IR blaster to change volume on the base set, and all capacitive controls have been changed to analog, now there’s just capacitive volume control. The touchpad has been removed – since apparently not a whole lot of people used it.

This new controller no longer uses an LED behind its SHIELD button to notify the user when it’s active. The touch-sensitive SHIELD button has been replaced with an analog push button, and the controller is now turned active when the user lifts it from the table. The controller is said by NVIDIA to be “always on” when it’s working with Google Assistant – it’ll listen for your keywords “OK Google”, but otherwise it’s running with very little battery drain.

Of course we’ll have to test battery life for ourselves when we get our own review unit, but we’re crossing fingers for longevity. The device detects when the user has picked it up with an accelerometer.

Playing Titanfall II streamed from a high-powered gaming PC in the same room made for an impressive demo. The streaming capabilities of this console are just as excellent as they were with the previous NVIDIA SHIELD Android TV unit. The big difference here is in the controller – with Titanfall II, the controller rumbles.

LEARN MORE: NVIDIA SHIELD TV 2023 refresh detailed

Rumbling in the controller is a subtle difference makes the SHIELD feel a significant amount more like an Xbox One or a PlayStation 4. I hesitate to say it makes the SHIELD more like a “real” gaming console because the SHIELD is a very different monster. Every other feature will be available for the original NVIDIA SHIELD Android TV device because NVIDIA is cool like that.

The new controller will cost $60 USD purchased with NVIDIA online or through one of their retail partners. This device is currently on pre-order through NVIDIA – as is the first of two NVIDIA SHIELD consoles. The NVIDIA SHIELD TV device will come with both the standard controller and the gaming controller and will cost a cool $200 USD. There’ll be a larger version of the console for $300 that’ll have more internal storage as well – that’ll be available later this year.

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Hands On: Glide Adds New Micro

TransMedia, creator of the Glide cloud computing OS and suite of apps, will Wednesday announce the latest addition to its app set—Glide Engage, a micro-blogging tool with a lot of social media sharing functionality layered on.

Compared to the Twitter community, the Glide community is tiny. But Glide,TransMedia CEO Donald Leka tells me, now hosts just over a million users and is adding about 2,000 more every day. As with Twitter, as you begin posting messages, links, media, etc., some of those community members might find you “engaging” and then start following you. Of course you may begin to notice the same users posting stuff you like, and then begin following them. In short, using Engage feels a bit like using Twitter, but with a lot more control and functionality happenning in the background.

Engage also provides an impressive collaboration workspace, called Meeting, where you and your invitees can call up any type of file, view it, discuss it and make changes to it. During the demo today, Mr. Leka pulled up both a music and a video file, played them, then began both a text-based chat and a video/voice chat with me to discuss the media in real time.

As in the micro-blogging and discussion groups functions, you can set exacting permissions around who may do what with the files you share. Some users may only read the files, while others may be given permission to edit them, but only in a certain time frame, for instance.

The Austria of Cloud Computing

Glide’s OS- and device-agnostic approach really pays off in the new Engage app. For instance, if you share a QuickTime media file through Engage with a friend using a Windows Media mobile device, Engage automatically transcodes the QuickTime file into a Windows Media file that will display nicely on the mobile device. The reverse is true, too. Similarly, if you share a Microsoft Word doc with a Mac user via Engage, Engage will convert the file to an Open Office document that will work nicely on a Mac. It will also convert documents for use on an iPhone.

Syncing Up

Glide also provides a syncing app that allows you to make your files in the cloud a constant mirror image of your files on your home, work or mobile PC. For instance, if you modify one of your “Glide” documents using your smartphone on the train ride home, your changes will be reflected in the version of the file on the Glide servers (i.e. “in the cloud”) and on the versions of that same file residing on your home and work computers. And it works even if your home computer is a Mac, your work computer is PC and your mobile device speaks Android, provided that all three have the syncing app installed.

About TransMedia, Glide

At any rate, Glide’s vision of a neutral, cloud-based OS and application suite that may be setting the benchmark by which other bigger cloud computing players may be measured (attention Google Wave Development Team). And from what I’ve seen so far it’s a high benchmark.

Meet Nvidia Xavier: A New Brain For Self

Meet NVIDIA Xavier: A new brain for self-driving, AI, and AR cars

NVIDIA isn’t letting up on its goal of being at the heart of as many driverless cars as possible and it’s NVIDIA Xavier, its newest autonomous machine processor, it plans to do that with. Unveiled at CES 2023 today, Xavier is the world’s most powerful System-on-Chip (SoC), so NVIDIA claims, and comes at the tail-end of $2bn in R&D by the company.

It’s not, of course, NVIDIA’s first ride in this particular self-driving rodeo. The company has already been working with automakers and researchers on autonomous AI, most recently with the NVIDIA DRIVE PX2.

Xavier, though, will be fifteen times more energy efficient than the previous-generation SoC used in the DRIVE PX2 platform. With upward of nine billion transistors, NVIDIA is arguing it’s two years ahead of anything its competitors are doing in terms of performance. A next-gen chip gets a next-gen platform, too.

It’ll be the heart of the NVIDIA DRIVE Pegasus AI platform, announced three months ago at GTC Europe. Indeed, two Xavier SoCs will be found inside the new computer, along with two next-generation GPUs also of NVIDIA’s design. It’ll be capable of 320 trillion operations per second (TOPS) of processing performance. “This is basically the requirement that we’re seeing from our customers to process all the information that’s coming in,” Danny Shapiro, senior director of automotive at the chip-maker, says.

Over 25 different companies are already using NVIDIA’s chipsets to work on autonomous robo-taxis, the company claims, and they’re planning to transition to Pegasus. There are some clear reasons why: for a start there’s the size, which is roughly akin to that of a license plate.

The heart of Xavier is a custom, 8-core CPU, paired with a new 512-core Volta GPU. There’a also a new deep learning accelerator, new computer vision accelerators, and new 8K HDR video processors. It’s sampling to the first customers this quarter, but NVIDIA points out that any existing software or algorithms developed for previous DRIVE platforms will run with no modifications required.

That’s DRIVE AV, but NVIDIA has more in mind for Xavier than just autonomous vehicles. At CES 2023 today, it’s also announcing DRIVE IX and DRIVE AR, two more elements of its artificial intelligence for vehicles. They’ll be based on Xavier too.

DRIVE IX is NVIDIA’s vision of an intelligent vehicle experience, bringing AI into the user-experience (UX) of the car or robo-taxi, and using that as a smart assistant for the driver and passengers. It’ll be focused on pulling in as much data as possible from sensors inside and outside of the vehicle, understanding who is approaching it, who’s inside, what they’re doing, and how they’re trying to communicate with the AI and the overall driving experience.

For example, an AI powered by DRIVE IX could spot someone approaching with their arms full of groceries and automatically unlock the car and open the trunk. Inside, it could use gaze-tracking and head position to control the interface, or recognize if the driver is getting drowsy or distracted. NVIDIA even expects it to be able to read lips, helping voice interface systems to monitor who is talking even amid other conversations.

“Even if the car isn’t fully self driving, we’ll be able to create a much safer experience,” NVIDIA’s Shapiro suggests. “We’ll be able to understand the hazards around them.” By spotting an approaching bicycle in the blind-spot, for instance, a DRIVE IX powered car could temporarily prevent the door from opening and causing a collision.

DRIVE AR, meanwhile, is NVIDIA’s push for Augmented Reality in automotive settings. “It’s going to be expected from all future computer platforms,” Shapiro points out, “and the car is no different.”

Exactly how that might look inside a car will depend on the particular automaker, of course. However, NVIDIA is expecting anything from alerts and hazards being flagged, through to points-of-interest and infotainment interfaces. You could even have an AI co-pilot, shadowing your driving and offering insights and safety warnings though not actively operating the vehicle itself.

Fix: Nvidia Geforce Experience Not Working

FIX: NVIDIA GeForce Experience not working




Nvidia GeForce Experience is a companion app for the Nvidia GTX graphics cards.

The app handles automatic updates and in-game optimizations for you to enjoy a smoother gaming experience.

More troubleshooting articles like about this app, check out our dedicated GeForce Experience hub.

For more great guides, take a look at our dedicated Windows 10 Fix page.



To fix Windows PC system issues, you will need a dedicated tool

Fortect is a tool that does not simply cleans up your PC, but has a repository with several millions of Windows System files stored in their initial version. When your PC encounters a problem, Fortect will fix it for you, by replacing bad files with fresh versions. To fix your current PC issue, here are the steps you need to take:

Download Fortect and install it on your PC.

Start the tool’s scanning process to look for corrupt files that are the source of your problem

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readers this month.

GeForce Experience is the main application for gamers using GTX and RTX graphics cards on their Windows 10 PC. It provides important information about your hardware, and helps you configure your GPU and game settings.

The popular software from NVIDIA can sometimes not work properly or open up at all, with the error Something went wrong. Try restarting GeForce Experience being displayed to the user.

How do I fix GeForce Experience not opening in Windows 10? 1. End the NVIDIA processes in Task Manager

Head over to the bottom-left side of your Taskbar, then under the Search bar, and type in Task Manager

After you have closed all the processes, open up NVIDIA GeForce Experience again to check if the error has been fixed

2. Restart GeForce experience in Windows Services

Set the Startup type to Automatic, then select the Start button if the service is stopped

Back on Services list, select the other NVIDIA services, then repeat the same process described above

After following the mentioned steps, start GeForce Experience normally, the error should now be fixed

3. Check your Firewall and Antivirus settings

Type in Windows Defender Firewall on your Search bar, then select the first option

Go over to Allow an app or feature through Windows Defender Firewall

Scroll down and look for any NVIDIA related app, and make sure the tick boxes are checked for all of them

Open up NVIDIA GeForce experience normally, and check if the issue has been solved

Alternatively, you should also temporarily turn off any third-party antivirus software to check if it stops GeForce Experience from running

4. Reinstall the GeForce Experience software

Type in Add or remove programs in your Windows Search, then select the first result

After the software has been uninstalled, head over to the official GeForce Experience download page and get the newest version of GeForce Experience

Once you have downloaded the package, run it and install the application on your Windows 10 PC

5. Reinstall the graphics card driver in Device Manager

After the driver has been uninstalled, head over to the NVIDIA download page and get the latest graphics card drivers for configuration

Now run the package installer and install your NVIDIA drivers

After installation, open up your GeForce Experience application to check if the error has been solved

By following these steps you should be able to fix your PC of all GeForce Experience issues.

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Windows Phone 7 Series Hands

Windows Phone 7 Series hands-on

Microsoft have officially launched Windows Phone 7 and with it the Windows Phone Series, promising we’ll see the first devices on the market in time for the holiday 2010 shopping season.  Windows Phone 7 marks a new, more end-user aware phase for the platform, with Zune and Xbox integration, together with stricter controls over the overall end-user experience: third-party UIs, such as HTC Sense, will not be allowed (though OEMs will be able to add into the new WP7 UI), and while they’re not yet revealing the details, Microsoft have a long technical specifications list for handset manufacturers that will better standardize the platform.

There are no handsets debuting today – though HTC, Dell and Qualcomm are among the manufacturers onboard – and all of the demo devices are unbranded, generic models specially built by ASUS.  Still, they’re a decent example of what we can expect: a large, multitouch-friendly capacitive touchscreen with a glass front, three front-panel buttons (back, Start and search), GPS and a rear-mounted camera.  They also have a front-facing camera, though there won’t apparently be support for it natively in Windows Phone 7, and OEMs are limited to what hardware controls they can add; it’s pretty much down to volume buttons, camera shortcut and power.

Windows Phone 7 Series hands-on video:

The on-screen Start button has been retired, and the hardware Windows flag now takes you directly to a blocky homescreen.  Each app on the screen is dynamically represented, pulling in the user’s content and constantly shifting; the gallery icon, for instance, transitions through recent shots from the camera.  Microsoft contrasted it to the iPhone OS, where the extent of user app customization is rearranging the icon layout on their homescreen; Windows Phone 7, meanwhile, pushes up constant reminders of the user’s content.  Swiping to the right, however, gives instant access to the entire app list, again something prompted by user requests for easier access.  Microsoft have created six “hubs” – People, Pictures, Games, Music + Video, Marketplace and Office – which collate similarly themed content.  So, the Music + Video hub resembles the Zune HD UI, and if you install a media plugin, such as Pandora (which Microsoft also announced today), it will integrate in here.  The Games hub links in with a user’s Xbox Profile, and you can modify your profile, view those of others, and play games (though Microsoft haven’t announced a list of titles yet).  The People hub pulls in updates from across the phone and various linked services – though we only saw Windows Live and Facebook mentioned – and you can post your own updates and read those of others.

Microsoft are retiring not only their “Windows Mobile” nomenclature but ActiveSync and any other desktop sync app they’ve used in the past.  Instead, the Zune desktop manager software is being rolled-out worldwide, and that will be used to sync Windows Phone 7 devices.  Both wired and WiFi sync will be possible, which is long-overdue.

Confirmed carrier partners includes AT&T, Deutsche Telekom AG, Orange, SFR, Sprint, Telecom Italia, Telefónica, Telstra, T-Mobile USA, Verizon Wireless and Vodafone, while manufacturers Dell, Garmin-Asus, HTC, HP, LG, Samsung, Sony Ericsson, Toshiba and Qualcomm are on-board.  Those partners won’t be able to change the onscreen QWERTY keyboard – which is one of seven layouts (including numeric) Microsoft have developed – but they will be able to add on a hardware QWERTY.  For the moment, since Microsoft have screen aspect ratio specifications, they’ll have to be landscape rather than portrait QWERTY devices, too.  In the display units Microsoft showed us, the accelerometer wasn’t working properly, but final devices will flip automatically between portrait and landscape on-screen keyboard layouts.

We had a chance to try out some of the prototypes – though not take photos or video yet – earlier on today, and first impressions are reasonably positive.  Microsoft were at pains to point out that it’s still an in-development build, and indeed we saw various bugs and slow-downs.  Often these would take place when opening an app, with data being pulled in but no on-screen indication of that taking place nor its progress.  The touchscreen on the development device seemed responsive, as was the onscreen keyboard, and the animations are smooth.  The browser supports pinch-zoom and will eventually reflow text on a double-tap.

Windows Phone 7 UI Demo:

Press Release:

Microsoft Unveils Windows Phone 7 Series

New phones designed for life in motion to debut at holiday 2010.

BARCELONA, Spain – Feb. 15, 2010 – Today at Mobile World Congress 2010, Microsoft Corp. CEO Steve Ballmer unveiled the next generation of Windows® Phones, Windows Phone 7 Series. With this new platform, Microsoft offers a fresh approach to phone software, distinguished by smart design and truly integrated experiences that bring to the surface the content people care about from the Web and applications. For the first time ever, Microsoft will bring together Xbox LIVE games and the Zune music and video experience on a mobile phone, exclusively on Windows Phone 7 Series. Partners have already started building phones; customers will be able to purchase the first phones in stores by holiday 2010.

“Today, I’m proud to introduce Windows Phone 7 Series, the next generation of Windows Phones,” said Steve Ballmer, chief executive officer at Microsoft. “In a crowded market filled with phones that look the same and do the same things, I challenged the team to deliver a different kind of mobile experience. We believe Windows Phone 7 Series is a phone that truly reflects the speed of people’s lives and their need to connect to other people.”

Designed for Life in Motion

With Windows Phone 7 Series, Microsoft takes a fundamentally different approach to phone software. Smart design begins with a new, holistic design system that informs every aspect of the phone, from its visually appealing layout and motion to its function and hardware integration. On the Start screen, dynamically updated “live tiles” show users real-time content directly, breaking the mold of static icons that serve as an intermediate step on the way to an application. Create a tile of a friend, and the user gains a readable, up-to-date view of a friend’s latest pictures and posts, just by glancing at Start.

Windows Phone 7 Series creates an unrivaled set of integrated experiences on a phone through Windows Phone hubs. Hubs bring together related content from the Web, applications and services into a single view to simplify common tasks. Windows Phone 7 Series includes six hubs built on specific themes reflecting activities that matter most to people:

* People. This hub delivers an engaging social experience by bringing together relevant content based on the person, including his or her live feeds from social networks and photos. It also provides a central place from which to post updates to Facebook and Windows Live in one step.

*Pictures. This hub makes it easy to share pictures and video to a social network in one step. Windows Phone 7 Series also brings together a user’s photos by integrating with the Web and PC, making the phone the ideal place to view a person’s entire picture and video collection.

* Games. This hub delivers the first and only official Xbox LIVE experience on a phone, including Xbox LIVE games, Spotlight feed and the ability to see a gamer’s avatar, Achievements and gamer profile. With more than 23 million active members around the world, Xbox LIVE unlocks a world of friends, games and entertainment on Xbox 360, and now also on Windows Phone 7 Series.

* Music + Video. This hub creates an incredible media experience that brings the best of Zune, including content from a user’s PC, online music services and even a built-in FM radio into one simple place that is all about music and video. Users can turn their media experience into a social one with Zune Social on a PC and share their media recommendations with like-minded music lovers. The playback experience is rich and easy to navigate, and immerses the listener in the content.

* Marketplace. This hub allows the user to easily discover and load the phone with certified applications and games.

* Office. This hub brings the familiar experience of the world’s leading productivity software to the Windows Phone. With access to Office, OneNote and SharePoint Workspace all in one place, users can easily read, edit and share documents. With the additional power of Outlook Mobile, users stay productive and up to date while on the go.


Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Android 12 Developer Preview Hands

Related: Android 12: Everything confirmed and rumored so far

What’s new in Android 12?

Jimmy Westenberg / Android Authority

As is the case with many other early developer previews, we aren’t seeing too many visual changes to the operating system. At least, we’re not seeing the big UI overhaul that was rumored a few weeks ago. However, there are still plenty of little changes here and there.

Android 12 notifications

Based on the first developer preview, how are you liking Android 12 so far?

434 votes

Google says it’ll be quicker to open apps from notifications in Android 12. Now, developers are encouraged to have notification taps trigger Activity starts directly instead of utilizing “trampolines” to start the Activity. These can cause significant delays, so Android 12 actually blocks notification trampolines. It does this by preventing them from launching target Activities. Google says the change will only apply to apps targeting Android 12.

Jimmy Westenberg / Android Authority

It’s important to keep in mind that this is a very early developer preview. Things will most definitely change in future releases. At least, I’m hoping Google changes the amount of dimming beneath the notification shade. Usually, pulling down the notification shade applies a dim underlay that lets you see your notifications more clearly. The dimming is nearly gone in Android 12, causing the monstrosity you see above when pulling down your notifications over the settings menu.


Certain parts of the settings menu are also getting a slight visual overhaul. The search bar on the top no longer stretches all the way to the right side of the screen. It’s a bit smaller now, while the profile icon on the right side has been enlarged.

The settings menu will likely get even more of a revamp in future releases. XDA’s Mishaal Rahman found a one-handed mode that can be enabled via a feature flag on some Pixel devices. This essentially applies a Samsung One UI-like layout to the settings menu, complete with large text headers and a layout that should be much easier to reach on big-screened devices. See above for some examples.

Quick settings panel

If you aren’t a fan of certain media players appearing in your quick settings panel, you can now turn that off on a per-app basis. You can do this through a new option in the sound & vibration settings menu. Thankfully, it allows you to toggle on and off each media player you have installed on your phone. So, if you don’t want YouTube to appear in your quick settings but would like to keep Spotify or Pocket Casts, you can now make that happen.

Jimmy Westenberg / Android Authority

Left: Android 12 developer preview 1, Right: Android 11

Additionally, it should be a little easier to parse those media player notifications on your lock screen and in your quick settings menu. Google has made the media notifications a bit larger. Now, the song title and artist are shown on a single line at the top of the notification. Meanwhile, the player controls are on the bottom and the album artwork is on the left side. It looks a little less compact than before.

Other new Android 12 features

Android 11 already allowed for easier Wi-Fi network sharing, but Android 12 makes it even easier. Now if you’d like to share your Wi-Fi network with someone, just tap the Nearby button that now appears on the Wi-Fi network share screen. That will use Android’s Nearby Share feature to send the Wi-Fi credentials to whomever you’d like. See below.

C. Scott Brown / Android Authority

Ah, yes. It wouldn’t be an Android developer preview if we didn’t mention scrolling screenshot support. It’s a feature for which we’ve been clamoring for years. Thankfully, it looks like Google is one more step closer to making it a reality.

Again, XDA’s Mishaal Rahman pointed out that Android 12 does indeed have scrolling screenshot support — but it’s not enabled yet. We’re really hoping Google enables this sometime soon. This feature has literally been rumored since April 2023.

Haptic-coupled audio effects

We often talk about how important haptics are to the overall user experience of a smartphone. In Android 12, Google is adding support for haptic-coupled audio effects through your phone’s vibration motor. By using this tool, developers will be able to create more immersive game and audio experiences from the vibration strength and frequency that are derived from audio sessions. Google gives the example of a video calling app using custom ringtones to identify callers through haptic feedback, or a racing game simulating rough terrain through vibration. We have not had a chance to test this feature out, but we’re very excited to see how it works.

Improved Android 12 gesture navigation in immersive mode

Immersive mode kicks in when viewing a full-screen video, game, or reading a book. Usually, Android’s default gesture navigation requires users to swipe in from the side, then again to go back to the previous screen. Now, that second swipe is no longer necessary in things like video viewers or photo galleries: the new default in Android 12 for these circumstances allows you to swipe just one time to go back. Google says it’s still protecting apps from accidental gestures, but this should make exiting full-screen experiences much less cumbersome. If you’re running Android 12, you can try this for yourself by looking at a photo in Google Photos in full-screen mode, then swiping back from the side. Way easier than before.

Project Mainline improvements

Unfortunately, Android has always been associated with slow software updates, but Google is doing its best to make that a thing of the past. In Android 12, Google has added the Android Runtime (ART) module to Project Mainline. By adding this module, Google can issue improvements to runtime performance, manage memory, and make Kotlin operations much faster without requiring a full system update.

HEVC support for unsupported apps

Many of today’s camera apps are able to capture in HEVC format thanks to hardware encoders built into mobile devices. Some apps don’t support the format. For those apps, Google is introducing compatible media transcoding into Android 12, which transcodes files into the AVC format even if the app doesn’t support HEVC. Google says the transcoding process takes time: a one-minute 1080p video at 30fps takes around nine seconds to transcode on a Pixel 4. It will be incredibly easy for developers to opt-in to the transcoding service, too.

Android 12 AVIF image support

Android 12 introduces support for AV1 Image File Format (AVIF). This image format uses the intra-frame encoded content from video compression. In theory, this could “dramatically” improve image quality for the same file size when compared to JPEG images. See above for an example.

Easier rich content insertion in apps

Google is making it easier for apps to move and receive rich content like images, videos, audio files, and more. Android 12 introduces a unified API that lets apps accept content from any source, be it a clipboard, keyboard, or drag and drop. Through a new interface called OnReceiveContentListener, apps will get a callback when content is inserted from another source. This interface is where all content insertion will be handled, no matter the content type.

Multi-channel audio improvements

Android 12 adds support for MPEG-H playback in passthrough and offload modes. Additionally, audio mixers, resamplers, and effects have been optimized for up to 24 channels.

Optimizations to foreground service

Android 12 will block foreground service starts from the background for applications that target Android 12. To help make this possible, Google is introducing a new expedited job in JobScheduler that gets elevated process priority and runs immediately regardless of battery constraints. This should lead to fewer killed apps and smoother app performance. Android 12 will also delay some foreground service notifications by up to 10 seconds, allowing short-lived tasks a chance to complete before notifications are shown. Translation: fewer distractions for users when opening apps from notifications.

Also read: Android 11 review: The devil is in the details

Should you install Android 12?

As with all developer previews, you should install them at your own risk. This is only the first developer preview for Android 12, and it’s meant only for developers. If you choose to install it, be aware that you may run into significant performance-related bugs and various software issues. Generally, it’s a good rule of thumb to hold off on installing early builds of Android at least until the first beta build arrives. Even then, you can expect to run into a few annoying bugs.

If you own a Pixel and use it as your primary device (and if you don’t have a secondary device), we do not recommend installing the first Android 12 developer preview. However, if you have a secondary Pixel smartphone lying around that you don’t regularly rely on, then go crazy. You can follow these instructions to install Android 12 on your Pixel.

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